Global Video Games Industry

New York, Sept. 09, 2020 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the report “Global Video Games Industry” – https://www.reportlinker.com/p0131217/?utm_source=GNW
The global market for Video Games is projected to grow at a CAGR of 9.3% to reach a market size of US$293.1 billion by 2027, after recording the highest growth spike of 15.6% and 12.4% in 2020 and 2021 respectively. The pandemic and its lockdown measures have emerged to be a boon to the video games industry as user engagement with video games and eSports spirals. Several gaming companies worldwide have recorded unexpected increase in revenues over the last couple of months. Video games are a source of distraction for people of all age groupsand number of hours spent per day gaming has increased significantly with the onset of the disease pandemic. In the United Sates over 25% of consumers plan to increase their spending on online games, while a sizable 63% voice intentions of not reducing planned spends.With lockdowns resulting in cancellations of live sporting events, there has been a rise in gamers playing online basketball and baseball games such as NBA 2K17 and Major League Baseball (MBL). Accelerating existing trends in the gaming industry, the first few weeks of the lockdown witnessed demand for Nintendo Switch console spike, leaving the company scrambling to keep up with demand.Hardware spending on games is growing at rates higher than software spending indicating addition of new gamers and expansion of the gaming population.

Video Games During Quarantine is Now Being Promoted as Good for Mental Health?

Health experts are giving the go ahead sign for video games as a beneficial stress buster during COVID times. Video games during a pandemic such as the current one helps people self-manage their social needs. They also aid in promoting mental wellness by enabling people and communities toconnect thereby preventing anxiety and depression. At a time when socialization norms are being rewritten, socialization through games is emerging into the forefront as a good for you behavior. Although over the years, the number of game purchases has reduced, average spending per game however has recorded healthily increases. Game developers are therefore critically focusedon increasing even further engagement per user in hopes of driving in-game micro transactions. The gaming industry is therefore making a marked shift from single game purchases towardsa recurring revenue model supported by a base of active users.Growing prominence of video games as a form of modern artistic expression and entertainment and acceptance of video gaming as an educative and meaningful leisure activity represents a major change in consumer perception that has and will continue to help expand the audience base in the market. The educational value offered by video games is resulting in the creation of a new trend called “Gamification of Education”, where games are used as valuable high-tech teaching tool to impart 21st century skills such as creative thinking, problem solving and collaboration.

Innovation Will Continue to Remain a Key Catalyst Even in the Post COVID-19 Period ?

The market will continue to benefit from rapid developments in hardware and software gaming platforms and effervescent investments in the development of new game genre, ideas and titles.Few of the factors responsible for improved player engagement and thereby the increase in the number of active gamers worldwide include launch of virtual reality headsets and smartglasses that lend visual realism to games; development of graphic-intensive games with more engaging and digitally immersive gameplays; rise of social games with viral connections for more continuous engagement; launch of games with no pre-defined ends, with ample in-game rewards and continuous offline evolution of game characters designed for addictive play style; “Always On” sensors in electronic wearables, the ensuing rise of video game enablement on wearables and design of micro-engagement models targeted at grabbing player attention for just few seconds for an extreme user engagement. Asia-Pacific including China will remain a large and growing market worldwide led by factor such as expanding base of affluent middle class population with a high degree of technological sophistication; strong penetration of smartphones, mobile Internet and the ensuing popularity of wireless games, browser based games and downloadable games; growing preference for interactive entertainment; and escalating popularity of social games, free-to-play games and pay-to-play games.

Read the full report: https://www.reportlinker.com/p0131217/?utm_source=GNW

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
COVID-19 Impact on Video Games Industry
To Cope With the Pandemic, Sequestered People Around the Globe
Escape to Gaming: Average Increase in Time Spent on Video
Games (In %) Feb-to-Apr-2020
Surge in User Engagement with Games
Potential Delays in Launch of New Games
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote
Working Approach
Working Approac
Video Games: An Introductory Prelude
Global Market Prospects & Outlook
Developing Markets Spearhead Growth in Video Games Market
Changing Demographics of Modern Players Sets Stage for
Increased Consumption of Video Games
Global Gaming Market: Percentage Breakdown of Number of Gamers
by Age Group for 2015 and 2019
Below 18 Years Gamers
Women Succumb to the Charms of Video Games
Global Gaming Market: Percentage Breakdown of Gamers by Gender
for Years 2014 & 2019
Older Gamers Remain a Lucrative Demographic Segment
Rise in Perceived Educative Value of Video Games Fosters Growth
in the Market
Video Games Software Market: A Review
US Video Games Market Breakdown (in %) of Revenue by Hardware
and Software Segments for 2019
Digital Delivery Format Overshadows Physical Retail Games Market
US Market for Video Games Breakdown of Sales by Delivery Format
for 2010 and 2019
Competitive Landscape
Leading Gaming Companies Worldwide
Global Video Games Market: Revenues (in US$ Billion) of Select
Companies for 2019
Top Video Games of 2019
Game Developers Focus on Diversity
Mobile Gaming Market: A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Consolidation of Mobile Game Publishers
Leading Companies in the Global Mobile Games Market
Top Mobile Games Ranked by Revenues for January 2020
Outsourcing: An Antidote to the Predicament
Recent Market Activity

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
A Review of Notable Trends in the Gaming Industry
Gaming Industry Continues to Evolve Technologically
Innovations Fuel Growth for Video Games Market
A Glance at Select Innovations in Video Games Market
AI Innovations Transform Video Games
Blockchain Presents Benefits in the Video Games Sector
Innovations in Hardware
Serious Gamers Support Growth in Boxed & Digital Download
Console Gaming Market
Digital Downloads Grow in Number
New Generation of Home Console Games with Unique Attributes
Sustains Audience Interest
Cross-Platform Gaming
Launch of VR Variants to Help Consoles Market Stay Afloat
Action Games Genre Top Video Console Software Sales
Review of Major Video Gaming Consoles
Key Statistical Findings
Global Number of Gamers (in Billion) for the Years 2015, 2017,
2019 and 2021
Global Console Operating System Market (in %) for 2020
Top Selling Consoles Worldwide Until 2019
Boxed & Digital Download PC Games Software Battle Against
Browser and Mobile Games
Digital Download Game Versions Grow at the Cost of Boxed PC Games
Gaming Platforms Attracting Developer Interest: % of Game
Developers Working on a Game by Gaming Platform
All-time Best Selling PC Games Worldwide by Unit Sales as of 2019
Online Games Experience Sudden Surge in Traffic Amid Covid-19
Lockdowns
Mobile Gaming: A High Growth Market
Key Trends in Mobile Gaming Market
?Hyper-Casual?: A Key Mobile Gaming Trend
Augmented Reality Enters the Mobile Gaming Space
Leading AR Categories on iOS: 2019
Monetization of Mobile Games
Mobile/Wireless Gaming Software Downloads: A High Growth Market
Segment
Continued Rise in Mobile Phone Users Drives Mobile Gaming
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Opportunity Indicators
Global Market for Smartphones in Billions : 2016-2021
Smartphone Penetration Rate as a Share of Total Population
Share of Mobile Phones of the Total Internet Time: 2014-2020E
Percentage of Internet Users Using Mobile Phone Apps by Type
Percentage of Time Spent on Mobile Apps by Category for 2019
Percentage of Internet Users Playing Video Games by Device
Type: 2019
Global Mobile Internet Market (2020E): Percentage Share
Breakdown of Revenues for by Data Service Category
5G: Game-Changer for Mobile Gaming Industry
5G Smartphone Sales in Million Units: 2019-2021
Global Smartphone Subscription Breakdown by Technology: 2019
and 2025
Cloud Gaming: An Emerging Platform for Games Distribution
Key Benefits of Cloud Technology that are Expected to Boost
Internet Gaming Platforms
Economic Benefits
Scalability
Ubiquity
Data Management Concerns Outsourced
Cloud Insurance Shields from Losses
Remote Access: The Real Flavor of Cloud Gaming
Mobile Cloud Gaming: The New Paradigm
Softening Prices Increases Number of Gamers, Supporting Market
Prospects
Convergence of Video & Games to be a Key Growth Factor in
Coming Years
Global eSports Market Breakdown by Revenue Stream (in %) for 2020
Global eSports Audience Breakdown (in %) by Occasional Viewers
and Esports Enthusiasts for 2019 and 2024
World eSports Market Revenue Breakdown by Region/Country for 2019
AR/VR Experience in Video Games Boost Industry Revenues
VR Gaming Market: % of Consumers Wanting Application of VR to
Games by Generation for 2019
VR Solutions Market in Gaming Sector: Percentage Share
Breakdown of Revenue by Device Platform for 2015 and 2019
Developments at Hardware & Content Level Boosts Opportunities
for Video Games Software
Physical and Digital Crossover Adds New Dimension to Video Gaming
Video Games with Motion Control Keeps Players Glued
3D Gaming Titles Grow in Prominence
Advancements in HTML5 Boosts Mobile Games
NFC Technology Increases Adoption of Wireless Multi-Player Games
Convergence & Improved Network Capability: Crucibles for Success
Micro Gaming Studios & Independent Developers Finally See Their
Efforts Get Rewarded
COVID-19 Leaves Advertising Spend Soaring in Video Games Industry
A Peek into Challenges in Store
High Game Development Costs Jeopardizes Developers? Profitability
Aggressive Marketing Strategies Make Gamers Uncomfortable
Reselling Hurts New Title Purchases
Software Piracy Takes the Wind Out of the Market?s Sails
Negative Publicity Over Violent Video Games Blemishes Business
Opportunities
Lack of Skilled Workforce Hurting New Product Development
Initiatives
Challenges to Reckon With for Online Games
Free-to-Play Games: A Major Threat for Paid Online & Wireless
Gaming Titles
Product Overview
Video Games: A Primer
Video Games Software: A Definition
Classification of Video Games Software by Gaming Platform
Console Games Software
PC Games Software (excluding Online Games)
Casual Web Games
Mobile Games Software
Video Games Software Distribution Platforms
Physical Boxed Video Games
Online Downloads
Online Casual Web Browser Games

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Current & Future Analysis for Video Games by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027

Table 2: World Historic Review for Video Games by Geographic
Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019

Table 3: World 15-Year Perspective for Video Games by
Geographic Region – Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2012, 2020 & 2027

Table 4: World Current & Future Analysis for Mobile Games by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027

Table 5: World Historic Review for Mobile Games by Geographic
Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019

Table 6: World 15-Year Perspective for Mobile Games by
Geographic Region – Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 7: World Current & Future Analysis for Console Games by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027

Table 8: World Historic Review for Console Games by Geographic
Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019

Table 9: World 15-Year Perspective for Console Games by
Geographic Region – Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 10: World Current & Future Analysis for PC Games by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027

Table 11: World Historic Review for PC Games by Geographic
Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019

Table 12: World 15-Year Perspective for PC Games by Geographic
Region – Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 13: World Current & Future Analysis for Other Platforms
by Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027

Table 14: World Historic Review for Other Platforms by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019

Table 15: World 15-Year Perspective for Other Platforms by
Geographic Region – Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 16: World Current & Future Analysis for Offline by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027

Table 17: World Historic Review for Offline by Geographic
Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019

Table 18: World 15-Year Perspective for Offline by Geographic
Region – Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 19: World Current & Future Analysis for Online by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027

Table 20: World Historic Review for Online by Geographic Region –
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019

Table 21: World 15-Year Perspective for Online by Geographic
Region – Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES
Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic
Key Market Trends in Nutshell
Video Games Software: Market Basics
Changing Demographics: A Prime Driver
Key Statistical Data
US Video Games Market: Percentage Share of Gamers by Age Group
for 2019
US Video Games Market: Percentage Share of Gamers by Gender for
2019
US Video Games Market: Top Selling Video Games during 2010-2019
US Video Games Market Breakdown of Unit Sales by Genre for 2019
US Video Games Market (2019): Percentage of Video Gamers
Playing Games with Others by Gamer Group
US Video Games Market Breakdown of Dollar Sales (in %) by
Category for 2019
Console Game Software Contributes to Video Games Market
Wireless Gaming Makes Massive Strides
Hollywood-Inspired Games
Violent & Adult Theme Video Games: Cause for Concern
Distribution Dynamics
Market Analytics
Table 22: USA Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 23: USA Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 24: USA 15-Year Perspective for Video Games by Platform –
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 25: USA Current & Future Analysis for Video Games by Type –
Offline and Online – Independent Analysis of Annual Sales in
US$ Million for the Years 2020 through 2027

Table 26: USA Historic Review for Video Games by Type – Offline
and Online Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019

Table 27: USA 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

CANADA
Market Overview
Market Analytics
Table 28: Canada Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 29: Canada Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 30: Canada 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 31: Canada Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 32: Canada Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 33: Canada 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

JAPAN
Market Overview
Unique Features of Japanese Gaming Industry
Mobile Gaming Leads Video Games Market in Japan
Market Analytics
Table 34: Japan Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 35: Japan Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 36: Japan 15-Year Perspective for Video Games by Platform –
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 37: Japan Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 38: Japan Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 39: Japan 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

CHINA
Market Overview
Licensing Strategy Drives Market Growth
Mobile Games Rise in Popularity
Transition from Casual Gamers to Hardcore Gamers: The New
Market Trait
Chinese Mobile Games Market (2019): Percentage Breakdown of
Average Time Spending Per Day on Mobile Games
Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by
Gender for 2019
Opportunities for Domestic Companies
Market Analytics
Table 40: China Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 41: China Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 42: China 15-Year Perspective for Video Games by Platform –
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 43: China Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 44: China Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 45: China 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

EUROPE
Market Overview
Gaming Population in Europe: Gamers as % of Total Population by
Age Group for 2019
European Video Games Software Market by Distribution Channel:
(in %) for 2019
Mobile Gaming Market On Growth Path
Market Analytics
Table 46: Europe Current & Future Analysis for Video Games by
Geographic Region – France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2020 through 2027

Table 47: Europe Historic Review for Video Games by Geographic
Region – France, Germany, Italy, UK, Spain, Russia and Rest of
Europe Markets – Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019

Table 48: Europe 15-Year Perspective for Video Games by
Geographic Region – Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2012, 2020 & 2027

Table 49: Europe Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 50: Europe Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 51: Europe 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 52: Europe Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 53: Europe Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 54: Europe 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

FRANCE
Table 55: France Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 56: France Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 57: France 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 58: France Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 59: France Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 60: France 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

GERMANY
Table 61: Germany Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 62: Germany Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 63: Germany 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 64: Germany Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 65: Germany Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 66: Germany 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

ITALY
Table 67: Italy Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 68: Italy Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 69: Italy 15-Year Perspective for Video Games by Platform –
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 70: Italy Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 71: Italy Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 72: Italy 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

UNITED KINGDOM
Market Overview
Mobile Games Propel Market Growth
Mobile Gaming Market in the UK: Percentage Breakdown by Gender
for 2019
Mobile Gaming Market in the UK: Penetration Rate (in %) by Age
Group for 2019
Advergaming to Target Right Customers
Market Analytics
Market Analytics

Table 74: UK Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 75: UK 15-Year Perspective for Video Games by Platform –
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 76: UK Current & Future Analysis for Video Games by Type –
Offline and Online – Independent Analysis of Annual Sales in
US$ Million for the Years 2020 through 2027

Table 77: UK Historic Review for Video Games by Type – Offline
and Online Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019

Table 78: UK 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

SPAIN
Table 79: Spain Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 80: Spain Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 81: Spain 15-Year Perspective for Video Games by Platform –
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 82: Spain Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 83: Spain Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 84: Spain 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

RUSSIA
Table 85: Russia Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 86: Russia Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019

Table 87: Russia 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 88: Russia Current & Future Analysis for Video Games by
Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 89: Russia Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 90: Russia 15-Year Perspective for Video Games by Type –
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

REST OF EUROPE
Table 91: Rest of Europe Current & Future Analysis for Video
Games by Platform – Mobile Games, Console Games, PC Games and
Other Platforms – Independent Analysis of Annual Sales in US$
Million for the Years 2020 through 2027

Table 92: Rest of Europe Historic Review for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms Markets – Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019

Table 93: Rest of Europe 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 94: Rest of Europe Current & Future Analysis for Video
Games by Type – Offline and Online – Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027

Table 95: Rest of Europe Historic Review for Video Games by
Type – Offline and Online Markets – Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019

Table 96: Rest of Europe 15-Year Perspective for Video Games by
Type – Percentage Breakdown of Value Sales for Offline and
Online for the Years 2012, 2020 & 2027

ASIA-PACIFIC
Market Overview
Rising Significance of South-East Asia in Video Games Market
Market Analytics
Table 97: Asia-Pacific Current & Future Analysis for Video
Games by Geographic Region – Australia, India, South Korea and
Rest of Asia-Pacific Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2020 through 2027

Table 98: Asia-Pacific Historic Review for Video Games by
Geographic Region – Australia, India, South Korea and Rest of
Asia-Pacific Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019

Table 99: Asia-Pacific 15-Year Perspective for Video Games by
Geographic Region – Percentage Breakdown of Value Sales for
Australia, India, South Korea and Rest of Asia-Pacific Markets
for Years 2012, 2020 & 2027

Table 100: Asia-Pacific Current & Future Analysis for Video
Games by Platform – Mobile Games, Console Games, PC Games and
Other Platforms – Independent Analysis of Annual Sales in US$
Million for the Years 2020 through 2027

Table 101: Asia-Pacific Historic Review for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms Markets – Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019

Table 102: Asia-Pacific 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 103: Asia-Pacific Current & Future Analysis for Video
Games by Type – Offline and Online – Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027

Table 104: Asia-Pacific Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 105: Asia-Pacific 15-Year Perspective for Video Games by
Type – Percentage Breakdown of Value Sales for Offline and
Online for the Years 2012, 2020 & 2027

AUSTRALIA
Table 106: Australia Current & Future Analysis for Video Games
by Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 107: Australia Historic Review for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms Markets – Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019

Table 108: Australia 15-Year Perspective for Video Games by
Platform – Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 109: Australia Current & Future Analysis for Video Games
by Type – Offline and Online – Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027

Table 110: Australia Historic Review for Video Games by Type –
Offline and Online Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019

Table 111: Australia 15-Year Perspective for Video Games by
Type – Percentage Breakdown of Value Sales for Offline and
Online for the Years 2012, 2020 & 2027

INDIA
Market Overview
Mobile and PC Games Share Top Honors in Indian Gaming Market
Opportunities and Threats for Indian Gaming
India Emerges as a Destination for Game Developers
Impact of COVID-19 on Gaming Startups in India
Market Analytics
Table 112: India Current & Future Analysis for Video Games by
Platform – Mobile Games, Console Games, PC Games and Other
Platforms – Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027

Table 113: India Historic Review for Video Games by Platform –
Mobile Games, Console Games, PC Games and Other Platforms

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